Use the rope with the plant to create a fishing rod. Go down the path to the right and kick the fishy looking plant. You'll need to hit him four times before he staggers off.Ĭollect the endorphins that he released, then head up the steps to pick up the rope with hook. In those four seconds, approach the green bombs and hit them with your sword to send them flying back at him. A green bomb doesn't explode immediately - you have four seconds before it explodes. Dodge the red bombs as they'll explode on impact. Avoid them and enter the clearing where you'll come face to face with Plague.Īs Plague is singing, he'll throw gas bombs at you. The gas will clear but more teeth will start falling from the sky. Head across the walkway and put the red battery in the battery socket. Return to the blue windmill and turn the handle once. Go back to the green windmill and take the green battery because you'll need it later. Turn the handle three times so that the blue windmill is facing the green one. Turn the handle three times so you can get to the blue windmill. Head to the left and pick up the red battery. Walk across the caterpillar to come to another building. Place the handle in the empty handle base and turn the handle once to remove the toxic gas that's covering the caterpillar. Return across the walkway to the green windmill. Hit the creeper with your sword to knock the handle loose and pick it up. It isn't powered on yet, but there's a handle stuck in the creeper below it. Cross the walkway while avoiding the teeth to reach a red windmill. Turn the handle three times to remove the toxic cloud that's covering the elevated walkway. Put the green battery in the battery socket and then walk over to the blue windmill. Once they're both defeated, pick up the endorphins they drop. This is another perfect time to try and get the Deadly Spin achievement if you haven't done so already by killing both with the same strike. Turn the handle twice so that it clears the toxic gas cloud and head through the newly created gap.Ĭross the bridge and you'll encounter Plague Rats #2 and #3. Return to the windmill and place the red battery in the battery socket. Pick up the green battery at the bottom of the screen and the red battery from the Kettle Brother's house. The Kettle Brother asks you to make sure his two brothers have put on their kettles before he'll put on his, so we'll need to pay them a visit. There is also a memory here, but this is another where we'll have to come back later. You'll come to a house that's powered by a red battery. Pick up the endorphins it drops and continue across the bridge. Wait for it to spit and then hit it with your sword. The small rats heave three times before unleashing a stream of toxic bile on the fourth heave, so make sure you're not stood in front of them when they spit bile. Across the first bridge you'll encounter your first small Plague Rat (#1). You'll come to another windmill with a handle, but this one isn't powered on yet. Pick these up and continue along the path. When the windmill blows away the toxic gas, it will release endorphins. Wait until the puddle has evaporated, then turn the handle three times. His last bomb lands on a flower, which disintegrates to reveal a handle. Keep moving so that you don't get hit by the bombs while trying to avoid the toxic puddles until they evaporate. He'll trap you by blocking the paths with toxic gas while he throws gas bombs at you. We can't get this one until after we've defeated the Nightmare, so we'll come back later.Ĭontinue along the path after the Nightmare - his name is Plague. This marking means that there's a memory nearby. You'll also see a marking on a stone in front of the building (ringed in the image above).
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